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Sunday 12 December 2010

Tekken 6

Tekken 6 (鉄拳6 Tekken Shikuzu?) is a fighting game developed and produced by Namco Bandai and the eighth game in the Tekkenfranchise. It was released in Japanese arcades on November 26, 2007 as the first game running on the PlayStation 3-based System 357arcade board.[4] The game received an update, subtitled Bloodline Rebellion, a year later. A home version based on the update was released for Xbox 360 and PlayStation 3 in October 2009 and for PSP a month later.
Tekken 6 features bigger stages with more interactivity than its predecessors,[5] such as walls or floors that can be broken to reveal new fighting areas.[6] The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.[5]
A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, ice, among others.[7] Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack.

New characters in Tekken 6 Arcade version


New characters in Tekken 6 Bloodline Rebellion


Returning characters

Sacred video game



Sacred is an action role-playing game for Microsoft Windows released in 2004. It takes place on the magical continent of Ancaria, with characters of various races (dark elf, wood elf, vampiress, etc.) each with their own missions. More than 1.8 million copies of the game were sold worldwide.[1] In 2008 Linux Game Publishing announced that they would port the game to the Linux operating system.[2]
Sacred was developed by Studio II Software and Ascaron Entertainment and published in 2004 by Encore in the USA release.

Characters

Upon beginning the game, players are given a choice to start with one of six different character types :
  • Gladiator: a strong, barbarian-like fighter
  • Dark Elf: a cunning, trap and poison-using warrior
  • Wood Elf: a long range sniper
  • Vampiress: a knight-like fighter who can turn into a vampire
  • Battle-Mage: a mage who may also acquire weapon skills
  • Seraphim: an angel-like fighter with many blessings and light-oriented spells
The Daemon and Dwarf were additional characters added in the expansion Sacred Underworld and included in Sacred Gold.
Each character begins in a different part of Ancaria (the continent that Sacred takes place within), and with a different starting quest. For example, the Gladiator starts in a colosseum, enslaved by his master, while the Seraphim starts in a church. The Dark Elf starts on a cliff with a Wood Elf companion. Throughout the game, the characters all receive different sub-quests.
Each character class is also restricted to a certain set of items, and has a different set of skills. To increase these skill levels, characters must find runes which correspond to those skills, a rather novel system in contrast to the more mainstream model of skill points. Some character classes have identical skills, but the runes from one class cannot be used to advance skills in another class. Runes may be traded.
Sacred features a vast array of items that can be obtained from shops, various containers (chests, barrels, graves...), dead monsters or "magical hiding places" in many of the rocks and bushes throughout Ancaria, which are indicated by a yellow sparkle. Many of the items can be only equipped by one type of character, like wings, which can only be equipped by a Seraphim.
There are also several potion types, such as the typical health heal, but there are other types, like Potions of Undead death, which stops Undead from reviving once you kill them, and "Potions of Concentration", which regenerate your combo attacks so you can use them faster. There are no mana-heal potions in Sacred, because mana is not a feature of the game. Also, monsters occasionally drop a rune that increases a certain skill for a certain character, if used.
If the player owns a horse several different types of saddles can be bought to be used on it. These saddles increase the speed, defense, and damage done by the horse. Only 1 horse may be owned at a time, and the horse can be damaged and killed.
The names of items are in five different colors, which represent different quality classes of equipment:
  • white - basic item
  • blue - magical item
  • yellow - rare item
  • brown/golden - unique item
  • green - belongs to a set

Every character in Sacred has a different set of skills that are available to them. The only way to obtain them is to find a rune of that particular skill and use it to make it available to use for you. Each character has between 11 and 22 different skills that can be unlocked and used. To increase your level in a skill, you must find another rune for that skill and use it.
To use a skill, you have to drag it to one of your available skill slots.
There are also several "combo masters" spread throughout Ancaria, which can combine up to four separate skills into a combo, which you can use in the game. The combo masters can also trade runes you cannot use or don't need for a rune of your choice. You can trade 2 runes for 1 random rune or 3 runes for a random rune of your class. If you give him four runes of any character class and pay him 2000 gold pieces, he will give you a rune of your choice from within your character class.

    Sunday 21 November 2010

    James Cameron's Avatar The Game

     James Cameron's Avatar: The Game is a 2009 third-person action video game prequel to James Cameron's film of the same name. The game was developed by Ubisoft Montreal and released on the PlayStation 3Xbox 360PCWii and Nintendo DS on December 1, 2009, with a PSP version released later on December 8, 2009.[5][6] It was announced by Ubisoft that it would be using the same technology as the film to be displayed in stereoscopic 3D.[7] In a Nintendo Power interview, it was stated that the Wii version will use Ubisoft's Jade engine.
     Set in 2152 (two years before the events of the film), Avatar: The Game starts out with a new Sig Spec arriving named Able Ryder, whose first mission is to save five marines from viperwolves. After saving the marines Ryder must go help another Sig Spec who is afraid of the viperwolves. Then Ryder gets on a boat to another base, where Ryder is told to go fix the fences. After fixing the fences Ryder gets told to get in his avatar. Ryder's first mission in his avatar body is to get cell samples. After getting the samples a Na'vi tells Ryder to kill his infected animals. Ryder finds out that there is a mole and that it is one of the avatar drivers. He must then follow a Na'vi who will lead him to the mole. After finding who the mole is Ryder must make a decision of killing him or siding with the Na'vi by wiping out the marines.
     At first the player is allowed to choose the appearance of the character from a set of pre-defined faces, although not the name. After the player has chosen a side, each side the player chooses offers different gameplay, weapon set, skill set, and environment.
    As a Soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers. The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; however, the human enemies are generally weak and the basic foot soldiers can die in one hit. The environment also reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race.

    Fifa 2010

     FIFA 10 (FIFA Soccer 10 in North America) is the 17th title in Electronic ArtsFIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. It was released on 2 October 2009 in Europe, 30 September in Australia and 20 October 2009 in North America. It is available for the PlayStation 3Xbox 360Microsoft Windows,PlayStation 2 and Wii.[6] Handheld versions of the game were also released for the iOSNintendo DSPlayStation Portable, and mobile phones.
     Manager Mode enables the player to take charge of any club in any of FIFA 10's featured leagues.
    The Manager Mode has been revamped for FIFA 10, with many previous issues and criticisms addressed. EA has claimed that over 50 key improvements have been made to the PlayStation 3 and Xbox 360 versions.[11] Among these improvements are:[12]
     The "Total Football Experience" is a new feature in which football news from around the Manager Mode world is visible, including player transfers, fixtures and results in foreign leagues. A new "Assistant Manager" can be used to take care of the team's line-up and to rotate the squad based on importance of the upcoming match. For example, if the next match is against a low rated team, he will make sure that players normally on the bench will start the match. Pre-season friendlies have been introduced to the Xbox 360 and PlayStation 3 versions of the game, as a chance to flatten out any wrinkles in a team's lineup before the domestic season begins.

    Spider Man-Web Of Shadows

    Spider-Man: Web of Shadows is a video game title encompassing three versions: a full-3D action game for Xbox 360PlayStation 3,Microsoft Windows and Wii; a 2.5D sidescrolling beat em up action game for the PlayStation Portable and PlayStation 2 (called Amazing Allies Edition), and a 2.5D side-scrolling brawler/platformer[1] for the Nintendo DS.
     At various points in the game, the player is able to choose between good and evil paths. There are multiple endings depending on how the game is played out. In addition, the player can choose which villains to fight against. The player is able to switch between Spider-Man's traditional red and blue costume and the symbiote suit at any time during gameplay.[2] Chris Scholz from Shaba Games also commented that the developers "worked on really separating the black and red suits to give the player a different feel." For example, red and blue-suited Spider-Man is fast and agile, while symbiote Spider-Man is stronger and more destructive. The mini-map on the screen is also different from the style used in previous Spider-Man games. The traditional 2-D overhead view has been removed, replaced by a new 3D map with an "X", "Y" and "Z" axis which shows the player's position in three-dimensional space (north and south, as well as vertical position). Also, as a Wii exclusive, there are 6 alternate costumes (Spider-Carnage for the black suit, and Spider-Armor, Ben Reilly,Spider-Man 2099, Cosmic Spider-Man and the Iron Spider suit for the red suit).[3]
     The PS2 and PSP versions were released as Spider-Man: Web of Shadows - Amazing Allies Edition. These versions of the game are a 2.5D scrolling game instead of a free-roam game as on the Xbox 360, PS3, Wii and PC. Spider-Man can still switch between the Black Suit and Red Suit. There are also conversations in which you may choose what Spider-Man says, which may affect the outcome of the game. There are also fewer upgrades. The story of the game is also changed a little.
     The Nintendo DS version is also a 2.5D scrolling action brawler. Much like the console games, enemies drop exp points when defeated which can be used to purchase new moves for Spider-Man. As the player progresses through the story they will also obtain upgrades that will allow them to explore more of the open world map and eventually reach the end of the game. Many reviewers have often compared this game to the Castlevania and Metroid franchises for its similarities. At certain points in the game, the player will be need to decide which mission to undertake next, these decisions in turn will change the overall outcome of the game. This version is the only version in which Venom is not the cause of the invasion and can be your ally. This also shows the fewest number of allies: Black Cat, Venom, Green Goblin and Nightcrawler. During the game play the player can switch between the red and black suit at will with each suit having unique abilities (Red suit is more equipped for swift and dynamic movement and fast flurry of attacks while the Black suit is used for overwhelming powerful but slower attacks and devastating large masses of enemies).

    Lego Harry Potter

    Lego Harry Potter: Years 1–4 is a video game in the Lego video game franchise, developed by Traveller's Tales and published by Warner Bros. Released in June 2010,[1][2] the game is based on the Lego Harry Potter line and its storyline covers the first four books and films of the Harry Potter series. The game is available on the WiiXbox 360PlayStation 3Nintendo DSPlayStation PortableMicrosoft Windows and iOS.[1]
     Lego Harry Potter's gameplay is similar to that of most previous Lego games, with an emphasis on collecting and exploring. Casting spells is an integral part of the gameplay, with a wide range of spells available for unlocking as the player progresses. As there are many spells available in the game, the player can use the spell wheel to select the spell. Potion-making is another integral feature; potions can help the player complete levels or, if created incorrectly, have adverse side effects such as turning the player into a frog.[3]
    Changes to the mechanics of previous games include 'Student in Peril' missions, which are a group of challenges to help a student, and Polyjuice Potion, which allows players to temporarily change one of the player's characters into any other mini-figure unlocked.[4] A major change is to the hub system. The Leaky Cauldron works as a central hub for purchasing unlockable extras and returning to previous levels, while Hogwarts acts as a constantly evolving massive hub with the unlockable characters found by picking up their hidden portraits.[5] [6]
     The game employs the two player split-screen technique introduced in Lego Indiana Jones 2: The Adventure Continues, but there is no online support for all consoles.[9][10]

    Jedi Knight:Jedi Academy


    Star Wars Jedi Knight: Jedi Academy is a first and third-person shooter action game set in the Star Wars universe. It was developed by Raven Software and published, distributed and marketed by LucasArts in North America and by Activision in the rest of the world. Jedi Academy was released in September 2003 and received positive reviews, achieving an 81% aggregate score. In September 2009, the game was re-released along with its 3 predecessors through Steam and Direct2Drive.
    Jedi Academy is powered by the same version of the Quake III: Team Arena engine used in its predecessor, Star Wars Jedi Knight II: Jedi Outcast, containing modifications to the Quake code to include lightsaber combat. In a new feature to the series, the player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color.
    The player takes control of the character Jaden Korr, a student at the Jedi Academy under the tutelage of Kyle Katarn. The player must complete various missions assigned to them by Katarn and Luke Skywalker. There is a multiplayer mode that allows the player to play against other people over a network.
    As a first/third person shooter set in the Star Wars universe, Jedi Academy puts the player into combat wielding a variety of firearms from the universe, as well as lightsabers and Force powers. The player can choose perspective for every weapon but the lightsaber can only be used in third person.
    The shooter aspects of the game are typical, including a variety of projectile and energy weapons and explosives. Players have a health meter and a shield meter, which are replenished separately.
    The player initially chooses the character's species and gender, and begins the game with a single lightsaber. Midway through the game, the player can choose to use dual sabers or a saber staff if desired.
    The campaign alternates between linear missions and user-selected missions. During user-selected missions, the player is given a list of five missions, and chooses what order to complete them in. The player is only required to complete four of the missions before advancing.[5] Between missions the player can choose one of their force skills to improve. This will increase the impact of each force power and so makes the character more powerful as the game progresses.[6] The game also introduces player-controllable vehicles and vehicle-based levels.[7]
    In multiplayer mode, one can play online or on a local area network (LAN) with other players as well as computer-controlled bots. The player can create their avatar using a series of options similar to the character creation in single player. Alternatively the player can choose to play as one of almost all of the existing characters from Jedi Outcast and Jedi Academy.
    Before a match begins, the server specifies the Force ranking that will be used; this controls how many points the players have to invest in different Force powers. Players can then customize their powers for the match. The server can also disable normal weapons to create a lightsaber-only game.
    There are different multiplayer modes such as capture the flag, Power Duel and Siege. Depending on the mode, players can play on their own or as part of a team. There are six multiplayer modes in total.[8][9]
    There are many third-party multiplayer modifications for Jedi Academy. One is Movie Battles II which allows players to take part in lightsaber duels that featured in the Star Wars films.[10] Movie Battles lets players choose different classes of character, ranging from Jedi Knight to Wookiee. The maps are designed to closely recreate the locations seen in the films. The modification was led by Richard Hart, who took the project on as a hobby.[11]