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Monday 6 September 2010

Assasin's Creed II



Assassin's Creed II is a historical fantasy third person action-adventure video game developed by Ubisoft Montreal and published byUbisoft for Microsoft WindowsXbox 360 and PlayStation 3. It is the second video game installment of the Assassin's Creed series and is a sequel to the 2007 video game Assassin's Creed. The game was released for video game consoles in November 2009, and for Windows in March 2010.[8][12] The direct sequel, Assassin's Creed: Brotherhood, came out in November 2010.
The game is set in the 21st century, with player-controlled protagonist Desmond Miles escaping from Abstergo Industries with an employee, Lucy Stillman, after being forced to relive the genetic memories of ancestral assassin Altaïr ibn La-Ahad through a machine known as the "Animus". After escaping from Abstergo, Desmond enters a device which is more advanced than the original Animus, the Animus 2.0, and relives the genetic memories of ancestral nobleman Ezio Auditore da Firenze, who lived during the Renaissance period of the late 15th century in Italy. The player controls Ezio, who becomes an Assassin after his father and brothers are murdered by a traitor to the Auditore family. While controlling Ezio, the player can explore game renditions of Italian cities, regions and landmarks in open worldgameplay.
Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as VeniceFlorence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries.[1] More grievous injuries require visiting a street-side doctor or use of medicine which can be purchased from doctors or found on bodies.
The Auditore family's countryside villa, located in Monteriggioni acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell. Purchasing weaponry, armour sets and artwork also contribute to increasing the villa's worth, in turn generating more income for Monteriggioni.
There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed.[1] The game features a notoriety system, with guards more alert to Ezio's presence depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials.[1]
A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day.[1] There are many ways to interact with non-player characters, with some NPCs available for hire, they serve as a distraction, or can fight alongside the player. Money thrown to the ground, or a corpse carried and then deposited on the ground may also serve as a distraction for both guards and NPC's. There are also several types of enemies, some more agile or stronger than others.

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